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Worms 3D: Patch #1 (Euro)

Worms 3D European/Australian v.1053 Patch

It is also highly recommended to backup any previously established save game files prior to any game patch installation.

Game feature additions
* Improved Pigeon AI as it will now explode on target instead of periodically flying away

Game fix amendments
* Added successful deletion of user-defined schemes
* Enhanced Unicode support under XP for localised systems text input
* Allows successful passing of predefined landscapes over rounds in multiplayer games
* Addressed other minor reported issues

Network feature additions
* Implemented direct hosting and joining from the GameSpy Arcade application
* Reporting transferred to GameSpy Stats server for completed Am, Pro and Elite games
* Online game community rankings will be eventually featured on www.worms3d.com
* Fully implemented front end anonymous chat support with /anon <message> command
* Number of players in and maximum allowed within individual games are displayed
* Full games are automatically removed from the game list and are no longer displayed
* Last successful GameSpy profile will be the default selection on the login screen
* Group rooms are now sorted alphabetically, highlighting leagues first
* Removed player entry and exit state messaging within room chat
* Decreased viewable font size for player, game and chat lists to display more information
* Incorporated a refresh button within the league group screen, allowing a manual refresh between periodic list updates (displays after lists have been received initially)

Network fix amendments
* Enhanced GameSpy connection and general stability
* Included fire-on-a-wall cannot join icon only when local client and host are firewalled
* Improved front end updating and freezing as HTTP requests are now asynchronous
* Incorporated more translated text for German, French, Italian and Spanish
* Message of the day is now only requested once
* Included prevention of network busy lock outs
* Streamlined communication to GameSpy servers
* Enhanced level of exact definition for displayed network errors
* Improved handling detection for local player extreme traffic within front end chat system
* Added acceptance of spacing in GameSpy nicknames represented by an underscore
(_)
* Allowance of multiple GameSpy logins, depicted as nick {number of duplicates}
* Included prevention of client exit to desktop when the host quits a game in progress
* Incorporated prevention of duplicate teams being added to the roster in certain situations
* Included player return to Wormnet login screen if disconnected from the GameSpy server
* Addressed failure to pass team special weapon to other players
* Improved cheat prevention methods for player quitting
* Incorporated a greater degree of hacking prevention
* Improved prevention of player text entry flooding
* Addressed re-listing of Wormnet groups
* Improved server timeout handling
* Addressed other minor reported issues

worms3dservicepatch1.exe

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