Worms 3D: Patch #1 (Euro) Worms 3D European/Australian v.1053 Patch It is also highly recommended to backup any previously established save game files prior to any game patch installation. Game fix amendments Network feature additions Network fix amendments worms3dservicepatch1.exe
Game feature additions
* Improved Pigeon AI as it will now explode on target instead of periodically flying away
* Added successful deletion of user-defined schemes
* Enhanced Unicode support under XP for localised systems text input
* Allows successful passing of predefined landscapes over rounds in multiplayer games
* Addressed other minor reported issues
* Implemented direct hosting and joining from the GameSpy Arcade application
* Reporting transferred to GameSpy Stats server for completed Am, Pro and Elite games
* Online game community rankings will be eventually featured on www.worms3d.com
* Fully implemented front end anonymous chat support with /anon <message> command
* Number of players in and maximum allowed within individual games are displayed
* Full games are automatically removed from the game list and are no longer displayed
* Last successful GameSpy profile will be the default selection on the login screen
* Group rooms are now sorted alphabetically, highlighting leagues first
* Removed player entry and exit state messaging within room chat
* Decreased viewable font size for player, game and chat lists to display more information
* Incorporated a refresh button within the league group screen, allowing a manual refresh between periodic list updates (displays after lists have been received initially)
* Enhanced GameSpy connection and general stability
* Included fire-on-a-wall cannot join icon only when local client and host are firewalled
* Improved front end updating and freezing as HTTP requests are now asynchronous
* Incorporated more translated text for German, French, Italian and Spanish
* Message of the day is now only requested once
* Included prevention of network busy lock outs
* Streamlined communication to GameSpy servers
* Enhanced level of exact definition for displayed network errors
* Improved handling detection for local player extreme traffic within front end chat system
* Added acceptance of spacing in GameSpy nicknames represented by an underscore
(_)
* Allowance of multiple GameSpy logins, depicted as nick {number of duplicates}
* Included prevention of client exit to desktop when the host quits a game in progress
* Incorporated prevention of duplicate teams being added to the roster in certain situations
* Included player return to Wormnet login screen if disconnected from the GameSpy server
* Addressed failure to pass team special weapon to other players
* Improved cheat prevention methods for player quitting
* Incorporated a greater degree of hacking prevention
* Improved prevention of player text entry flooding
* Addressed re-listing of Wormnet groups
* Improved server timeout handling
* Addressed other minor reported issues